
The missions in which much of the story is presented are varied, challenging, and interesting. I won't talk about the plot anymore, lest I spoil all the delicious surprises and twists contained within. It's from here that an intricate plot is spun for you through the use of gorgeous cut-scenes and through the missions themselves. The story begins with stories of people being abducted and taken to graveyards, and then later returning as the undead to ravage the people. Like the original Myth, the story in Myth II is very important to every mission you'll play. The beginning of Myth II grabs you right by the throat and won't let go to the very end. Can a developer build on this success and make the game better than the original? In the case of Myth II: Soulblighter, the answer is a resounding yes. Myth also did something different from most strategy had an integral story that was actually good.

The original Myth was a revolutionary breath of fresh air, because while the market at the time was saturated with lots of "me-too" real-time strategy titles, Myth did something totally different, such as totally throwing resource management out the window, and bringing the genre into full 3D acceleration.

Well, one can only imagine how the folks at Bungie felt when they undertook the task of making a sequel to their mega-hit, Myth: The Fallen Lords. A sequel can be a risky proposition.do you make it a revolutionary or evolutionary sequel, either going in an all new direction or sticking with a tried and true formula, simply adding more of what made it great in the first place. This is easily evident, as for every Civilization II, SimCity 3000, or System Shock 2, there are twenty Uprising II's or Command and Conquer: Tiberian Sun's.

Making a sequel to a game that's a huge hit is probably one of the most grueling, stressful tasks ever to face a game developer, and one that is usually not met with success.
